PRODUCT DESIGN • UX RESEARCH

Nourish: Understanding the Gap

When Intention Doesn't Equal Action

How I architected research infrastructure to decode why 54% of diners never share, building the bridge between data and human truth.

ROLE

Design Technologist

TIMELINE

12 Weeks

TEAM

3 Members

YEAR

Fall 2025

The Brief That Changed Everything

In September 2025, Scale Social approached our team with what seemed like a straightforward question: "Who are our ideal users?" They assumed frequent diners would naturally become frequent posters.

That wasn't the case.

As the Design Technologist on a three-person team, I didn't just help answer their question—I built the technical infrastructure that revealed they were asking the wrong question entirely.

Scale Social's initial hypothesis about user behavior and dining frequency

The client's hypothesis vs. the reality we uncovered

My Role: Building Bridges Between Data and Human Truth

While my teammates explored behavioral frameworks, I architected the technical backbone of our research:

Research Operations

200+ participant recruitment via Prolific

Data Architecture

Qualtrics survey design & deployment

Prototype Development

"Nourish" mid-fi prototype in Figma

Brand Identity

Visual design system & naming

Data Synthesis

Statistical analysis & pattern recognition across 3,600+ data points

Week 1-3: The Ground Truth That Changed Our Direction

My Chili's Experiment

Saturday, 6pm. Full parking lot. I wasn't just observing—I was testing.

The Setup

  • Location: Chili's Restaurant, Durham
  • Time: Peak dinner hours
  • Duration: 90 minutes
  • Groups: 10 observed
  • My Role: Observer + Experimenter

What I Documented

  • 8/10 groups: Families deeply engaged with each other
  • 3/10: Couples focused on conversation
  • 1/10: Single diner on device (not photographing food)
  • Ziosk tablets at every table—largely ignored

My Behavioral Test

At minute 20, I deliberately photographed my meal, making it visible to surrounding tables.

Result: Zero mimicry. No social influence. No one followed suit.

"Technology presence ≠ sharing behavior. The gap isn't technical—it's psychological."
Field observation notes from Chili's restaurant showing dining behavior patterns

Real-world behavioral patterns that challenged our assumptions

Week 4-6: Building the Research Machine

How I Transformed Hunches into Data

I didn't just run a survey, I built a data pipeline that could validate or destroy our assumptions using Prolific for participant recruitment and Qualtrics for survey deployment and analysis.

My Prolific Recruitment Strategy

Screening Criteria:

  • Age: 18-65
  • Dining frequency: ≥2x/month
  • Social media: Active user
  • Location: United States
  • Compensation: $3/10 minutes

My Quality Control:

  • Built in 2 attention check questions
  • Excluded responses under 3 minutes
  • Achieved 85% completion rate (industry standard: 70%)

The Qualtrics Architecture I Designed

18-question survey with strategic flow:

Q1-4: Behavioral Frequency

Q5-8: Contextual Mapping

Q9-13: Decision Drivers

Q14-18: Sharing Preferences

Prolific participant recruitment platform showing screening criteria and quality controls

The technical infrastructure that powered our insights through Prolific and Qualtrics

Week 7-9: The Nourish Prototype

My Behavioral Testing Instrument

I didn't design features. I designed a mindset detector.

Using Figma Make, I generated 50+ name options. "Nourish" won because it captured dual meaning:

  • Physical nourishment (food)
  • Emotional nourishment (connection)

The Four Variables I Tested

VariableTesting Approach
Posting IntentionStory Mode (high intent) vs Quick Mode (spontaneous)
Privacy ComfortHide location, timestamp, identity toggles
Emotional ExpressionEmotion tags: Cozy, Joyful, Grateful, etc.
Effort/Pace2-tap Quick Mode vs 5-step Story Mode

15+

Screens

8

Interaction States

4

User Flows

6

Testing Sessions

Prototype Walkthrough

Video presentation showcasing the Nourish prototype and key features

Nourish Quick Mode interface showing 2-tap spontaneous sharing flow

Quick Mode - 2-tap spontaneous sharing

Nourish Story Mode interface showing 5-step contextual sharing flow

Story Mode - 5-step contextual sharing

Design Evolution: Simplifying the Experience

The Nourish app went through a critical iteration where we streamlined from three modes (Quick Mode, Story Mode, and Professional) to just Quick and Story. This simplification came from testing insights showing users were confused by too many choices.

Additionally, we conducted a comprehensive language review across the app to ensure the experience felt seamless and intuitive. Every button, label, and instruction was refined to reduce cognitive load and align with users' mental models.

Week 10-11: Testing & Revelation

The Moment Everything Clicked

Participant Testing Session

Benov (47, Senior Library Assistant, Duke Libraries) testing the Nourish prototype in a real library setting

"Now that I'm older, I'm a lot more reserved... I try to be more anonymous when posting to wider audiences."

— T.Benov (Senior Library Assistant, Duke Libraries)

This wasn't about age—it was about identity boundaries.

Our Testing Insights

Age GroupQuick ModeStory Mode
Under 3075%25%
30-4550%50%
Over 4520%80%

Key Discovery: Older users don't want less technology—they want more context.

User testing insights showing behavioral patterns and privacy preferences
User testing observations revealing mindset differences across demographics

Testing revealed patterns that transcended simple demographics

The Framework I Helped Uncover: P-B-P

Three Mindsets, Not Demographics

Through my data analysis, patterns emerged that transcended age and income:

Purpose-Driven Users

Profile: Gen X, expertise-sharing

My Data: Post 1 in 5 dining experiences

"I'm more reserved about what I post"

Privacy-Conscious Users

Profile: Millennials, professional concerns

My Data: 35% only share with close friends

"I wouldn't post in real-time"

Boundary-Driven Users

Profile: Public-facing careers

My Data: 5% post work dinners

"Patients might see this"

My Impact: Data That Changed Strategy

The Numbers I Uncovered

200+

Survey Responses

85%

Completion Rate

3,600+

Data Points Analyzed

12

Key Insights Identified

The Behavioral Paradox I Proved

What Scale Social Assumed:

More dining → More posting

What My Data Revealed:

More dining → LESS posting
(routine kills shareability)

Privacy's Role in Sharing

With clear privacy controls:

  • 68%more likely to share
  • 41%want screenshot prevention
  • 29%request metadata stripping

Reflection: What I Learned About Design Technology

Before This Project

"How can technology solve user problems?"

After This Project

"How can technology reveal what users actually need?"

My Technical Approach Crystallized

OBSERVE SYSTEMATICALLY

Ground truth > Assumptions

BUILD MEASUREMENT INFRASTRUCTURE

Robust data > Hunches

PROTOTYPE BEHAVIORS

Test mindsets > Features

SYNTHESIZE HOLISTICALLY

Connect patterns > List findings

Outcomes & Impact

For Scale Social

Strategic Pivot Based on My Research:

  • Target occasion-driven sharers, not frequent diners
  • Build for moments, not meals
  • Privacy-first, not publicity-first

For My Practice

What This Project Proved About My Capabilities:

  • I can architect research at scale (200+ participants)
  • I can translate data into strategic narratives
  • I can prototype behaviors, not just interfaces
  • I can bridge technical execution with human insight

The Bigger Picture

This project taught me that being a Design Technologist isn't about building the most sophisticated tools—it's about building the right infrastructure to understand human complexity.

Every line of code, every survey question, every prototype interaction served one purpose: making invisible human behaviors visible and designable.

Scale Social didn't need better filters. They needed to understand why a 47-year-old becomes "more reserved" with age. Why a PhD student won't post in real-time. Why a financial consultant keeps dining private.

I built the bridge between those human truths and actionable design decisions.

"The best design technology doesn't just answer questions—it reveals the questions we should have been asking all along."

— Michael Dankwah Agyeman-Prempeh

Project Details

Timeline

12 weeks (Sept - Dec 2025)

My Role

Design Technologist

(Research Ops & Prototyping)

Team

Nicole Turpin, Thien Vo, Michael Agyeman-Prempeh

Advisors

Prof. Vivek Rao & Doug Powell

Context

DTK522 Design Innovation Studio III, Duke University